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- FITini
-
- // This is a sample Building Data File
-
- [ObjectClass]
- l ObjectTypeNum = 1
-
- [ObjectType]
- st Name = "realbld" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 21
- l Appearance = 0x02000015
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 5 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 50 // Extent Radius in Meters
-
- [BuildingData]
- ul DmgLevel = 20
- ul BlownEffectId = 2 //Sound Effect played when building dies.
- ul NormalEffectId = -1 //Sound Effect played when building is normal.
- ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
-
- FITend
-